Ilford Wargames Group
The UNST core unit types are as follows:
In addition to the above, there are facilities used by the UNST for Troop Training and Planetary Defence Centres (Major Fortified areas) used to aid in the battle for space surrounding a planet.
The line units are: -
Infantry - The cheapest unit to deploy, but not the most combat effective unit to transport through space. Often comes with APCs or (at higher tech levels) transport helicopters or fan-vans
Armoured Infantry - The same as Infantry but with MICV or helicopter equivalents
Anti-Tank - Specialist units for ambush defence against armoured vehicles or attack against infantry.Includes attack helicopters and light hovercraft with anti-tank weapons.
Armour - Heavy units able to survive in a fire-intensive environment. Includes heavy ground attack aircraft.
Recon - Light units designed to observe (or raid) the enemy. Includes observation helicopters, light attack helicopters and recon aircraft
Armoured Recon - As above but better protected.
Engineers - Infantry with specialist equipment for digging-in or digging-out.
Armoured Engineers - As above but armoured.
Artillery - Given time, the most effective unit against other units. n.b. Only units with ranges of 250km or longer quality! Includes Bomber aircraft.
Armoured Artillery - As artillery but better able to survive being fired at.
Area Defence - Units designed to protect the area against incoming aircraft or munitions
Commando - Infantry units designed to strike at the enemy or observe by stealth
Special Forces - As commandos, but with powered exo-skeletons
Surveillance - Units gaining intelligence by remote sensing including signals intelligence, cameras on aircraft or drones, ground and air search radars, etc.
While the rear-areas have: -
Police and Security - Provosts and Gendarmerie including POW camp and Military Prison guards.
Transport, Supply and Corps Supply units - Logistics storage and distribution units. Corps supply units include Seaport and Air/Spaceport operating units; Supply units act to ensure that brigades can operate effectively in the field and transport enables brigades to move elementswithin the brigade (or in other brigades).
Medical - Allows casualties to be evacuated, healed, rested and returned to the line. Also useful for enforcing quarantines and investigating/curing plagues amongst the colonists
Mechanical Support - provide the support needed to support complex technology. e.g. Steam Railways, Aircraft and hovercraft. Can also resupply and rearm small spacecraft
Construction Engineers - Can do anything an engineer can do - except operate under fire. Useful for constructing roads and railways.
Tunnelling Engineers - As Construction Engineers but also able to dig major defence centres, missile silos and fit them out with major anti-space weaponry
Planetary Survey - Draws maps and does geological, biological and social surveys. Underlies the main colonisation effort.
Headquarters & Signals - Command a Brigade.
The main Types of specialist training are:-
Some types are represented by composite training e.g.
The key UNST equipment is the transport standard supplied to the unit.
*Which need special mechanical support units to be present to be able to operate
**Which need a liquid to operate on
^Move slowly across country; much more rapidly on roads
^^Which move only on railways
+Which need an atmosphere to operate in
++Which needs a runway or bay to operate from
None - The unit uses their own feet (or fins or wings) to walk (or swim or fly). Very slow.
Road Vehicle (Wheeled) - Fast movement on roads; slower movement cross-country
Tracked (or half tracked) Vehicle - cross country vehicle allowing heavier units than the wheeled equivalent
Cross Country Vehicle (Wheeled) - Allows the benefits of wheeled vehicles to apply cross-country
Aircraft - A complex system that allows flying units. n.b. They need airfields and mechanics to operate. They cannot occuply land so cannot be Infantry, Commandos, Special Forces or Police/Security. Vulnerable to Area Defence Units. Needs an atmosphere.
Helicopter - A complex system that allows flying units. They need mechanics to operate. Initially they can only transport infantry, but later they become ubiquitous and appear as flying APCs. Vulnerable to Area Defence Units. Needs an atmosphere.
Hovercraft - As helicopter but able to carry heavier loads. Needs an atmosphere.
Rail - One of the first means of moving units quickly across the long distances required to defend a planet but limited to railways.
Ships - One of the first means of moving units long distances (other than walking), but limited to water.
Submarines - As ships but better at hiding from observation from the air or from space.